﻿using System;
using MonoGame.Framework;
using Windows.ApplicationModel.Core;

namespace BenchMark.WindowsStore
{
    /// <summary>
    /// The main class.
    /// </summary>
    public static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main()
        {
			CoreApplication.Run(new GameFrameworkViewSource<Game1>());
        }
    }
}
